Capcom julkaisee odotetun pelinsä Dragon's Dogma 2 22. maaliskuuta 2024. Luvassa on yksinpeliä ja sillä siisti. Moninpeliä ei ole suunnitteilla.
Automatonille puhunut peliohjaaja Hideaki Itsuno teki tyhjäksi moninpelihaaveet.
"We have not been considering any form of multiplayer for Dragon's Dogma 2. I think online games have their good sides; just as offline games have their own. But the concept of the original game was to incorporate fun gameplay elements not found in conventional offline games while removing all the 'hassles' of online games. This is one of the basic original ideas of the first game that I don't plan on straying from."
Ensimmäisessä pelissä niin sanottu Affinity oli isossa roolissa, ja sama pätee myös jatko-osaan entistä suuremmassa määrin.
"It's almost the entire reason why we made the game open world. There will be many events that occur/don't occur depending on Affinity, and relationships between NPCs will also be important. For example, if you raise your Affinity with the parent of a child, your Affinity with the child will increase as well. On the other hand, NPCs can also fall out with each other."