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Making of... (videot)

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No Man's Sky Beyond - Sean Murray On His Game Design Journey
*As No Man's Sky release their most ambitious update yet, who better to kick off our series of in-depth developer interviews than Sean Murray? He talks about the evolution of No Man's Sky, the technical challenge of VR and procedural design, and the journey Hello Games have taken.
https://www.youtube.com/watch?v=TFIB9O7d5t8

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MediEvil - A Behind the Scenes Look with Other Ocean
*Take a peek behind the curtain and hear about the design of MediEvil for PlayStation 4 with the staff at Other Ocean Interactive.
https://www.youtube.com/watch?v=WSf_w73um-M

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The Dark Pictures: Man of Medan - Dev Diary Movie Night Mode Trailer
*Gather around with your friends and dive into co-op Movie Night mode for up to 5 players. Earn rewards and see who had the quickest reactions, survived, and performed the best in each thrilling decision available to you in Man of Medan.
https://www.youtube.com/watch?v=-5hUM4U1FZo
 

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tomine
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Interview : Talking about Tamarin, a Unique Nature, Rare, and Nintendo inspired 3D platformer coming to PS4
http://www.pushsquare.com/news/2019/08/interview_talking_about_tamarin_a_unique_nature_rare_and_nintendo_inspired_3d_platformer_coming_to_ps4

Q : Push Square: To start with, can you give us a brief overview of what Tamarin's all about?
Q : Tamarin's blend of 3D platforming and free-aim shooting isn't a gameplay mix that we see all too often these days. Why did you opt for shooting rather than more traditional action-based combat?
Q : When you first started creating concepts for Tamarin, what were your main inspirations?
Q : Why did you go for incredibly cute monkeys versus evil insects?
Q : Tamarin's environments have been described as Nordic. Why did you choose Nordic landscapes as the backdrop for Tamarin?
Q : Can you tell us a little more about the gameplay structure in Tamarin? Are there collectables? Can you upgrade your abilities? Are the environments quite open, or are they more linear?
Q : With well known and much loved video game composer David Wise behind Tamarin's music, what do you want to accomplish with the game's soundtrack?
Q : To finish things off, how would you describe Tamarin in just one word?

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WRC 8 | Replicating Reality - Physics Dev Diary
https://www.youtube.com/watch?v=3yon4Y2Y4BY
 

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tomine
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Noita Gameplay - Explaining what every pixel is simulated means
https://www.youtube.com/watch?v=0We8a8AFPp8

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WRC 8 | Community Day Livestream
*We sat down with Kylotonn developers and eSports drivers to speak about WRC 8 and to show world premiere gameplay of the game.
https://www.youtube.com/watch?v=gZXv65hhQvc
 

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An Alternative Reality: The Football Manager Documentary
*A feature-length film which examines Football Manager's impact on the culture of football, its enduring appeal and its influence within the professional game. With contributions from the game's creators, football experts and a host of famous fans, this is a film for everyone who knows how it feels to lead Grimsby to European glory... The documentary was first released in UK cinemas and simultaneously across TV channels in 47 countries in October 2014.
https://www.youtube.com/watch?v=g8E0s6hnAvk
 

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"Once you get Jack Black, everything becomes easier": Looking back on Brutal Legend with Double Fine's Tim Schafer
*10 years of Brutal Legend: Tim Schafer reflects on the Double Fine cult classic
https://www.gamesradar.com/uk/brutal-legend-anniversary/

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On Uncharted 2's 10th anniversary, its developers look back on the making of a perfect sequel
*Bruce Straley, Robh Ruppel, and Jonathan Stein reflect on the making of Uncharted 2
https://www.gamesradar.com/uk/uncharted-2-anniversary-making-of/
 

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