Portalin käsikirjoittaja paljasti, miksi Valve ei näytä tekevän mitään

Erik Wolpaw
Kirjoittaja: Markus Hirsilä
Julkaistu 2023-04-19

Valve käyttää paljon voimavaroja PC-pelien jakelualusta Steamin ylläpitoon, ja onhan firmalta tullut ulos myös Index ja Steam Deck. Pelien kehittämisen osalta Valve ei kuitenkaan näytä tekevän mitään.

Portalin, Portal 2:n ja Half-Lifen käsikirjoittaja Eric Wolpaw on kertonut My Perfect Consolessa, ettei Valvella ole niin paljoa työntekijöitä kuin ehkä voisi luulla. Koko ajan työn touhussa kuitenkin ollaan.

The real reason is that in a flat structure like Valve's, there is an opportunity cost to doing anything. Whatever is going on at Valve right now requires the dedication and participation of the people working on it, and it is voluntary. I would like to make a Portal 3, but I understand.

"I mean, to whatever extent you appreciated Half-Life: Alyx, we released that. I think long tail games affected that in a way that is maybe more impactful than Steam. Keeping CS: Go and Dota 2 going, for a small company...The thing is, Valve is not a giant company. I think people sometimes think it is because of the outside influence of Steam, but it's not really that many people. It takes manpower to keep CS: GO going; it takes manpower to keep Dota 2 going. And the freeform nature of Valve means there are a lot of experiments that simply fail. So, things are happening. If you were inside, you'd think stuff was always going on, because it is. It's a manpower problem. You have to pick what you're working on and time is limited."

Lisää luettavaa ja kuvia löydät Gamereactor.fi

Takaisin