Entinen Rockstarin animaattori paljasti, miksi pelit tulevat jälkijunassa PC:lle

No tietysti siksi, että...
Kirjoittaja: Markus Hirsilä
Julkaistu 2023-12-16

Rockstarin kaltaiselta studiolta voisi odottaa, että pelit julkaistaisiin samaan aikaan niin PC:lle, Playstationille kuin Xboxille. Entinen pelinkehittäjä on nyt selventänyt, miksi PC mataa aina jälkijunassa. Lisäksi PC-pelin testaaminen vaatii aina enemmän voimavaroja.

Youtuben videolla Rockstar New Englandin entinen johtava animaattori Mike York puhui työstään Grand Theft Auto V:n ja Red Dead Redemption 2:n parissa. PC on erilainen laite, sillä konsoleilla jokaisella pelaajalla on allaan samanlainen vehje.

Nyt tiedämme tämänkin.

"This is very important for everybody to remember: one of the main reasons why a PC port will take so long is because it's different architecture and different components. They have to accommodate for all these different things that can happen. Because on a PlayStation and an Xbox, each one of those has one graphics card, and it's the same graphics card, it's the same architecture inside the box as every single PlayStation that's shipped to millions of people. But when it comes to a PC, every single person has a different PC. They're running it differently. They have different hardware in there. They have different CPUs and GPUs. The memory usage and the different things the game is doing in the background can sometimes hit a fail and mess up during different configurations. It's hard to explain, but that's what it boils down to."

"They need to test the game more on PC than they would on Xbox or PlayStation. If you think about it, you already have to test the game a ton in order to get it to work. So a PC is even harder. You got to throw more resources at it. You have to test things a lot more. And when you're doing the PC port you have to test things on multiple different hardwares, different GPUs. Not just one or two, but 10 or 20. There's so many different configurations out there that you'll just never be able to test them all. And there's a lot of things that can go wrong once you release that PC port, because it just hasn't been tested by millions of people. It's only been tested by a thousand people at work. So you can only take it so far."

<social>https://www.youtube.com/watch?v=6CjSHda9IcY</social>

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