Games Industry on julkaissut sarjan artikkeleita kuluneen vuoden erilaisista ihmisistä, ja ensimmäisenä oli vuorossa Xbox-pomo Phil Spencer. Xboxin vuosi on ollut melkoisen hyvä, ja hän mainitsi erityisesti Xbox Game Passin, Xbox Adaptive Controllerin ja Project xCloudin.
"It has been a transformational year for Xbox on many fronts. We advanced our position with Xbox Game Pass by making our first-party content available in the service at launch, and added seven studios to Microsoft Studios, bringing new talent and new perspective. I'm incredibly proud of the team for delivering the Xbox Adaptive Controller to make gaming accessible to people with limited mobility and also our vision to make gaming accessible in new ways to more people with Project xCloud. With that said, we have much we want to accomplish and our entire team is excited about the year ahead."
Spencer aikoo edelleen jatkaa Xbox Game Pass -palvelun kehittämistä. Mies paljasti senkin, että Xbox Game Passin hankkineet pelaavat 40% enemmän videopelejä verrattuna aikaan ennen kuin he olivat palvelun tilaajia.
"Our goal with Xbox Game Pass is to deliver a curated catalog of titles across many different genres, so there is always something new to play."
"It's been awesome to watch the impact that Xbox Game Pass has had on both players and developers. Xbox Game Pass members play 40 per cent more games than they did before they joined. They discover new genres, new franchises, new storylines -- games they would not have played. Games get six times the number of monthly players after entering Xbox Game Pass. The service is helping create and sustain player communities for multiplayer titles and single player games, which make up nearly half of the most played games in the service."