Hideo Kojiman Death Stranding julkaistaan 8. marraskuuta PS4:lle. Työn on tehnyt uusi studio, ja jokseenkin lyhyessä ajassa ja pienellä tiimillä. Työntekijöitä ei ole ollut kuin 80 kappaletta. Asiasta kertoi Hideo Kojima itse Gamespotille.
"One of the reasons it's fast is because I do all the planning, design, and produce, and that kind of forces me to make quick decisions. There's no time lag. Like other developers might have different people doing boss battles, and different people doing the cutscenes-it's a bit chaotic when they have to pull everything together. But our team is only about 80 people, usually other big teams are 300 or 600. So that's what-with the short amount of time and [fewer] amount of people, and the direct feedback I give-allows me to make this game in this time."
Katso myös artikkeli Haastattelussa Hideo Kojima, aiheena Death Stranding.