Microsoftin mukaan Sonyn SSD-teknologia on vaikuttavaa

Kirjoittaja: Markus Hirsilä
Julkaistu 2020-04-06

Microsoft on julkistanut oman seuraavan sukupolven konsolinsa Xbox Series X varsin kattavasti. Sony ei ole vielä tehnyt samaa, joskin laitteen teknologiasta tiedetään kyllä paljon. Yksi iso uudistus tulee olemaan SSD-teknologia, jonka mukana pelien vaatimat lataustauot saattavat jäädä kokonaan historiaan.

Microsoftin Xbox-pomo Phil Spencer kertoi IGN:lle pitävänsä Sonyn SSD-teknologiaa vaikuttavana.

"I felt really good - no doubt - about how Xbox Series X lines up [with PS5]. I think Mark [Cerny] and the team did some really good work on the audio processing that they've talked about, their SSD technology is impressive, we like that.

We saw the work that they did, but we took a holistic view on our platform; from CPU to GPU to RAM to throughput, Velocity architecture, latency, back compat. It took us years to get to this point. The planning takes a long time, so I will definitely have respect for any platform team that's launching.

But when we finally saw [Sony's] public disclosure, I felt even better about the choices that we made about our platform, and I kind of expected I would. "

Spencer paljasti senkin, että Xbox Series X on ajateltu olevan se kaikkein tehokkain konsoli, mutta että samalla on pitänyt tehdä se "oma juttu" miettimättä liiaksi kilpailijoita. Microsoftin uusi konsoli julkaistaan loppuvuodesta 2020.

"We give ourselves a price envelope - obviously we have to do that, otherwise we just blow the thing up - [and] we did want to hit a certain performance goal - which I've said is why the console looks the way it does.

It isn't really a relative exercise to compare to someone else, but it takes a lot of long-term planning."

Kiitokset, VG247

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