Kotimaisen Housemarquen Returnal julkaistiin noin vuosi sitten, ja kyseessä oli firman massiivisin peli tähän asti. Itse kehitystyö oli erittäin haastava. Asiasta kertoi Ohjaaja Harry Krueger IGN:lle.
"It was really just adapting all the time, and that was a real challenge as well. Everyone was underestimating the complexity of the project."
Yksi iso haaste oli pelimoottori Unreal Engine 4. Puolet kehitysajasta Returnal ei ollut edes pelattavissa.
"It's not an exaggeration to say that for half of the game's development time it was unplayable. We were learning how to use the engine, we were breaking things, creating dependencies that we didn't understand [...] we were just learning as we went."
Gamereactorin arvion voi lukea täältä.