Formula E on kasvattanut suosiotaan huimasti tähän mennessä pidettyjen kahdeksan kauden aikana, ja E-Prix-tapahtumia pidetäänkin ympäri maailmaa. Formula E:n "gaming director" Kieran Holmes-Darby onkin sitä mieltä, että tulevaisuus saattaa tuoda mukanaan myös videopelin.
"It's definitely always an ongoing conversation. It was one of the first things put on my desk when I joined, you know "let's make our own game!" It's definitely always in the works is what I'd say, but there's a timing piece, when actually makes sense to do that, and I think at the moment going back to being in a hyper-growth state and really trying to engage a new audience, is releasing your own game the best way to do that, or is ultimately licensing your IP into existing game titles that have big audiences a better play for Formula E right now? Strategically, I would go with the latter right now, but I would never write off us doing our own game because there is definitely potential for that in the future."
Formula E ja sen e-urheiluhaaraa Acceleratea pelataan tällä hetkellä rFactor 2:lla. Autopelejä on toki paljon muitakin, ja Holmes-Darby sanoo olevansa avoin erilaisille yhteistyökuvioille.
"Without divulging my entire business development plan to you, we're always open to working with the biggest and best game developers in the space of brilliant motorsport titles. Like I said, we're looking for those game developers that can leverage our IP in exciting ways and create exciting activation opportunities for new fans and to bring new fans into the sport, but also providing their current players exciting IP that's different to something they've had before. We're always looking at those."
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