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Saber Interactiven pomon mukaan 70 dollaria videopeleistä ei käy laatuun

Matthew Karch kertoi kantansa.

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Videopelien kehityskustannukset ovat koko ajan nousseet, mutta pelien hinta pysytteli pitkään siinä niin sanotussa "60 dollarissa". Tähän on tullut muutos, sillä nykyisin pelejä myydään jo varsin usein hintaan "70 dollaria".

Saber Interactiven toimitusjohtaja Matthew Karch ei usko 70 dollarin käytännön olevan pysyvä. IGN:lle Karch puhui asiasta.

"I think that as games become more expensive to make, the $70 title is going to go the way of the dodo [bird]. I do. I just don't think it's sustainable."

"Look, you remember the hype for Cyberpunk, which I think actually ultimately performed okay, but when the expectations are so high and so much money is put into one title, it's hugely risky for the company that's doing it. What if it fails?

"You remember what happened when Ubisoft a couple of years ago, all their titles slipped out of the year, and then all of a sudden they were in an entirely different place? It's hard to recover from that. I think the market is going to shift to development which is not necessarily lower quality, but there's going to be an emphasis on trying to find ways to reduce costs."

Karchin mukaan tulevaisuudessa pelinkehittäjät etsivät keinoja tehdä peleistään halvempia, ja toisaalta isojen pelien määrä tulee vähenemään.

"I think that there's going to be a real shortage of game content over the coming few years. You've seen how many layoffs there's been, you see how many games have gotten killed. But we have a lot of good projects going on that I'm proud of and that I feel really, really strongly about."

Warhammer 40,000: Space Marine II

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