Polytronin mainio vuonna 2012 ilmestynyt Fez-tasoloikka on saanut vielä yhden ja viimeisen korjaus- ja sisältöpäivityksen. Pelin kehittäjät ilmoittivat Steamissä tällä viikolla, että vuoden pitkän kehitys- ja testausajan jälkeen päivitys on valmis. Päivityksen sisältöön, mukaan lukien yli 120 bugikorjaukseen, voi tutustua alta.
Major Features
- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo