Assassin's Creed Odyssey julkaistiin alle vuosi edeltävän Originsin jälkeen. Ubisoft on kuitenkin tehnyt selväksi, ettei tämä merkitse paluuta jokavuotiseen julkaisutahtiin. Ubisoftin Serge Hascoet on tähdentänyt Game Informerille, että julkaisutiheys riippuu pelien laadusta.
"What we did was we built two teams - one in Montreal and one in Quebec - and we wanted to give them enough time. I played Assassin's Creed Odyssey last November, and it was nearly finished. For us it's not a question of annualization, it's more a question of quality. If the team has enough time to produce and polish something, if it's at the highest quality, I think people can enjoy an experience of 80 hours every year. It's possible, but I'm not saying we will have one every year. It's not the plan."
Assassin's Creed Odysseyn arvion voi lukea täältä.