Double Fine valmistautuu Radin elokuiseen julkaisuun. Tästä syystä nappasimme Lee Pettyn haastatteluun E3-messujen lomassa. Pettyllä riittikin kerrottavaa erityisesti pelimekaniikoista, joiden luvataan olevan erittäin monipuolisia.
"Your character is remade by the town elder and instead of dying, they mutate to gain new abilities to help them on their quest. Our big goal with the mutation system was, a lot of roguelikes randomise the world and the flow, we wanted to randomise the player, so you don't get to pick your mutations. When you fill your rad meter by exploring the world and defeating muties, you randomly mutate. That form of mutation we call exo-mutations are always visualised in the character, it changes your appearance, and our goal is to sort of challenge the player to adapt their play style to what we're giving them. There may be imperfect tools, but that's kind of the fun of roguelikes, those high highs and low lows where you're kind of given these circumstances".
Mukana on myös mutaatioon liittyviä mekaniikkoja. Pelaajat eivät pysty tätä edistystä kuitenkaan ohjaamaan.
"If you keep surviving you continue to mutate, and if, you can have up to three of these [mutations] simultaneously on your character, you still survive they sort of branch and change as well and they can be combined with each other, some of them have like hidden combinations and stuff. There's really a lot of complexity even though on the surface it's quite simple".
Katso koko haastattelu alla olevalta videolta.
Rad ilmestyy elokuun 20. päivä
Ladataan seuraavaa sisältöä