Mukana on lukuisia moninpelielementtejä, kuten PvE yhdessä kavereiden kanssa (player versus environment co-op), ja toki PvP (player versus player), mutta kyseessä ei ole kuitenkaan niin sanottu massiivimoninpeli eli MMORPG.
"To be clear, this is a philosophy rather than a tech limitation. We find that the game stops feeling like Diablo and the world feels less dangerous when you see other players too often or in too high numbers. Once story moments are complete and towns turned into social hubs, you'd run into a few people in town. While on the road, you'd sometimes run into a player here and there. And then finally, if you went to a location where a world event was happening, you would see a larger congregation of players trying to defend against an attack by a cannibal horde or trying to take down Ashava, the demonic world boss we showed at BlizzCon."
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