The Esports Awards pidettiin aiemmin tässä kuussa, ja nimen mukaisesti juhlinnassa olivat e-urheilun parhaat aina joukkueista ja pelaajista valokuvaajiin ja journalisteihin asti. Gamereactor pääsi haastattelemaan yhtä perustajaa Tom Merceyta ja markkinointipäällikkö Michael Ashfordia.
Mercey: "Early indications show that we had over five million live viewers. Certainly on Twitter alone we had over two million, and I think as an engagement figure from Twitter we're up to over 25 million, and they're engagements not impressions. So we're kind of, we know that we've got people who want to participate, that want to express an opinion."
"We've realised that there's an appetite for additional shows looking at the industry, going to different venues and locations that are complimentary to our partners, and really exploring the stories behind a lot more of our finalists. I think it's something we're really excited to build towards, and I think the physical location of our awards next year will be interesting to develop over the next couple of months."
"I really think the key one for us is we're going through a huge process at the moment of collating feedback, listening to those people that we hold dearest to us - the community and our panelists - and ensuring that we're building a product that people are proud of. I think that if we can continue to constantly reassess what we do and in some cases fast track elements of that, then I think we'll hopefully get to a product that will continue to grow."
Tulevaisuuden osalta Mercey sanoi, että tärkeintä on olla kaikille avoin, ja Ashfordin lisäyksen mukaan on tärkeää, että palkintoja jaetaan vuoden aikana useamman kerran sen sijaan, että kaikki keskittyy vain yhteen seremoniaan.