Gamereactor pääsi haastattelemaan Nomada Studion yhtä perustajaa Roger Mendozaa. Studio muistetaan sellaisista peleistä kuin GRIS ja Neva.
Mendoza paljasti, että Nevan teossa auttoivat omat kokemukset lasten kasvattamisesta. Työ aloitettiin, kun Mendozalla ei vielä ollut lapsia, mutta loppuun päästiin sitten, kun lapsia oli jo siunaantunut.
Katso koko haastattelu alta täällä Gamereactorissa.
"I started the game when I was not a dad. Now I finished the game and I am a dad. And well, my kids are still small, but the part that I see myself more reflected is that the wolf does whatever he wants. It doesn't listen to you. You have to run after him."
"So that's super cool, though, because I feel like I'm connecting with the game at a different level. And I think the game succeeded well in that, and the fact that, for example, you start protecting the wolf, the wolf ends up protecting you, which is something that hopefully will happen with my kid. So I think this whole parenthood thing works well and I think people connected with it, honestly."