Devil May Cry 5 julkaistaan 8. maaliskuuta PC:lle, PS4:lle ja Xbox Onelle. Gamereactorin ennakon pääsee lukemaan täällä.
Gamereactor pääsi haastattelemaan ohjaaja Hideaki Itsunoa, ja tulkkina toimi tuottaja Matthew Walker. Ohjaajan mukaan peli on rakennettu siten, että Nerolla ja V:llä pelaaminen valmistavat pelaamaan Dantella.
"We set the game up very specifically [...] so that people that haven't played the game before, they start off with Nero and they can gradually learn how to play Devil May Cry with Nero. Usually kind of the standard character," he said. "And then you get onto V and V, he controls in the same framework, the same melee button do melee attack - only V's melee attack is Shadow - and the range button to do a ranged attack, only his range attack is Griffon."
"And then you pull into the game, and you've gotten used to playing with Nero, you've gotten used to playing with V, at that point hopefully you've grown to understand and appreciate all the different complex ways you can do combos. Then you get to play as Dante, once you've gotten to a certain point in the game. And at that point hopefully you've gotten used to playing Devil May Cry, so that then you can take advantage of all the different options that he has."
