Nightingalessa luodaan se oma seikkailu Realm Card -pelimekaniikalla

Nikkarointijärjestelmä on sekin monipuolinen.

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* Pakollinen tieto

Inflexion Gamesin viktoriaanisen ajan fantasiaversioon sijoittuva Nightingale on määrä julkaista PC:lle vielä kuluvan vuoden aikana. Gamereactorin haastattelussa Aaryn Flynn kertoi ominaisuudesta Realm Card, ja sen ohella myös pelin monipuolisesta nikkarointijärjestelmästä.

Katso koko haastattelu alta täällä Gamereactorissa.

"The Realm Card system is our way of connecting players to our procedural generation system, so we build our terrains and all of our realms procedurally. Realm Cards are our way to empower players and give them agency over what they're going to experience as they move through portals and move to these realms and go on their adventures in Nightingale."

"You can craft a lot. From your weapons, to your gear, to your clothing and everything. All of those are also customisable, so you can change colour and things like that. But beyond crafting there's also building, so you're going to be encouraged to build as a survival crafting game, and harvest resources and construct in whatever way you want to do. We've got a lot of flexibility in our building system to design and shape your building in the way you want it and we give you lots and lots of tilesets that you'll recognise and that will let you make your estate look exactly as you want it to."


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