Tammikuussa 2017 Microsoft sai lopulta tarpeekseen, ja kuoppasi syvälle maan alle Platinum Gamesin työn alla olleen Scaleboundin. Kyseessä olisi ollut ohjaaja Hideki Kamiyan lempilapsi. Moinen nostatti fanikansassa raivon Microsoftia kohtaan.
Nyt Hideki Kamiya on Cutscenesin haastattelun yhteydessä pyytänyt anteeksi tapahtunutta hässäkkää nimeltä Scalebound.
"I'm sorry to the players who looked forward to it, and moreover I'm sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of Platinum Games."
Pieleen meni ainakin siksi, että kehitysympäristö oli vieras.
"We were working in an environment we weren't used to. We were developing on the Unreal Engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big. We weren't experienced enough and couldn't get over that wall, leading to what happened in the end."

Kiitokset, Xboxera