Call of Duty: Black Ops 6 tekee varsin isoja muutoksia. Ne kaksi isointa ovat Omnimovement, jonka avulla voi liikkua aiempaa sujuvammin kaikkiin suuntiin, ja toisaalta Intelligent Movement, joka ennakoi pelaajan liikkeitä.
"Associate Design Director" Matt Schrantz tähdensi, ettei kumpikaan aiheuta peliin epätasapainoa moninpelissä.
"We've paid special attention to each individual with things like Intelligent Movement that
kind of really came as we thought about gamepads and controllers, but it also works great on keyboard and mouse. Like I said in the presentation, we actually converted some players to and from, like my weapons lead, long-time keyboard and mouse player, and once we introduced Intelligent Movement, he didn't have to click anymore. I see him picking up a controller a little bit more often. But no, we're always striving for balance regardless of peripheral or skill level, and like I said, that's when things like Intelligent Movement come about."
Kyse on kunkin pelaajan omasta pelityylistä.
"I mean, the goal, like we said before, is we want players to be able to focus on what they want to do and not how to do it. That's always been the goal from day one. So we're not providing any advantages or opportunities that you can't do manually. It really is about servicing each player's preferred play style. I think that's an accessibility feature as well, right? Like if you have arthritis or any kind of problem with your hands where you can't click a button, and it's for so many different players, whether you're a competitive player who's tired of clicking L3, which sometimes I'm tired of clicking L3, and I just want to push my stick forward and sprint, right? So it's not a one-size-fits-all feature, and hopefully every player can kind of look at the suite of intelligent movement settings and find their preferred setup."
