Assassin's Creed Valhalla oli iso, tosi iso, ja koko ajan isommaksi muuttui ajan kanssa. Assassin's Creed Mirage lupaa olla pienempi ja perinteisempi. Ubisoft Bordeaux on keskittynyt luomaan sellaisia pelimekaniikkoja, jotka rohkaisevat hiiviskelemään. Yksi tällainen on se, että ajan kanssa pelaaja muuttuu tunnetummaksi.
Assassin's Creed Miragen "Quest and World Director" Simon Arsenault kertoi pelin rohkaisevan hiiviskelyyn rankaisemalla rikoksista ja toisaalta rajoittamalla liikkumistapoja.
"We also have some higher level mechanics like the notoriety system where any illegal actions inside the city are punished, and that includes not only killing but also getting your sword out, hitting people or looting a chest. Wanted posters start showing up, and eventually the civilians look at the posters and call for guards when you're close by.
If you're just at level one on the notoriety system, you can go on the rooftops and you're still going to be relatively free of problems. But if you keep doing illegal actions your notoriety is going to rise, and at level two you have lookouts on the rooftops. So your playground on the roofs is not as free anymore. All of this is to encourage you to go back to stealth."
