Gamereactorilla oli tilaisuus haastatella Xbox-pomo Phil Spenceriä. Hänen mukaansa tulevaisuudessakaan konsolisukupolvet eivät tule muistuttamaan näytönohjaimien sukupolvia, joissa joka vuosi saadaan ulos jotain uutta.
"Stable platforms for longer periods of time, means developers get more familiar and comfortable with engines and the technology. It's why we have the same core gaming platform across Series S and Series X, and frankly we've moved that onto PC as well so that developers now can look at more consistent development platforms across our devices."
"I don't think we'll get to a world where we see console life cycles mimic what we see on say graphics cards, where it seems like every year there's something new that comes out. Because with graphics cards you're changing one component of a device that's in your home. Whereas a console tends to get installed into your rack, under your TV, and you just want it to work. You want it to be there, you want it to turn on."
Lue koko haastattelu täältä.

