
Biowaren entiset ja nykyiset työntekijät ovat jakaneet maailmalle tietoja, joiden mukaan Electronic Arts ei oikein ole uskonut Dragon Agen menestykseen, ja sarja on aina jäänyt Mass Effectin jalkoihin.
Mark Darrah johti silloin kerran Dragon Agea, ja palasi neuvonantajana astialle peliin Dragon Age: The Veilguard. Darrahin mukaan Biowarea on vastustettu vuosien ajan niin luovalla kuin organisaationkin tasolla. Asiasta uutisoi Gaming Bolt.
Darrahin mukaan ongelmat alkoivat viimeisteltäessä peliä Mass Effect: Andromeda, kun EA puuttui siihen, miten projekteja johdetaan. Johtohahmoja vietiin pois projektin parista ennen työn valmistumista. Sama kuvio toistui niin Anthemissa kuin Dragon Age: The Veilguardissa. Pahinta kuitenkin oli, että EA alkoi tehdä isoja päätöksiä kertomatta siitä Biowaren johdolle.
Gamereactorin arvion siitä Dragon Age: The Veilguardista pääsee lukemaan täältä.
"This was the first time where we had this leadership discontinuity, where the person in charge of a project left that project to help someone else, some other project, while the project continued to run. In the case of Mass Effect: Andromeda, I don't think the impact to Dragon Age was huge. It wasn't very long, but it did set this precedent as this being a thing that we could do, and it's not a good thing to do. It is incredibly dangerous to have a project run while it's missing some of its core leadership."
"You have to remember: I am the second most senior person at Bioware. Casey was interviewed, and hired, and prepared to be brought back entirely without me being consulted in any way. Would me having been involved in the process have changed the decision? No, I don't think it would have, but there is an immense amount of disrespect involved in making a hire of this impact, in making a decision of this import, without involving the second-most senior person at your studio in any way."