Gears of War 5 julkaistaan 10. syyskuuta PC:lle ja Xbox Onelle, ja hype on jo hirveä. Kehittäjä The Coalition on paljastanut tarinallisen kampanjan olevan sarjan mittavin, ja yksi syy tähän on innoituksen hakeminen niin roolipeleistä kuin avoimen maailman peleistäkin.
Asian paljasti Game Spotille puhunut Rod Fergusson.
"I think the combination of RPG systems and the idea of really large levels that require traversal were challenges. I don't know that you've gotten to it in Act III, but it's really, really leaning into this sort of "Do it in whatever order you want to do it in." The idea of branching narrative and different combinations of "This is the third time I've been here, but I didn't do these first two things, so how do I talk about that?"
Fergusson kuitenkin painottaa, ettei Gears of War 5:n maailma ole samalla tavalla avoin kuin esimerkiksi Rockstarin peleissä.
"We just knew that we weren't trying to be another Red Dead or Far Cry or Ghost Recon. We were just saying, "How can we take Gears and make it feel more open and expansive without trying to go toe-to-toe with Ubisoft?" Because that's not really what this game is. We just wanted to take inspiration from genres we love to give a bit more freedom and that idea of player choice."
Gears of War 5:n kampanjan arvio julkaistaan Gamereactorissa keskiviikona 4. syyskuuta klo 16:01.
